QuickPIP Basics
QuickPIP enables you to create videos with picture-in-picture,
split-screen, camera-switching, transparencies, and many other options. Unlike common video
editing software, QuickPIP is a video processor that is designed to easily and
efficiently mix multiple concurrent video/audio sources and overlay objects. It was originally
created to produce fast-paced motorsports video from multiple cameras without requiring
expensive video processing hardware, and it has since evolved to become useful for a wide
variety of other purposes as well.
Display Objects & Input Files
QuickPIP focuses on providing a high degree of configurability in a user-friendly
visual interface. It is designed primarily around Display Objects, which are individual
components that render video and/or audio, usually based on content from an Input File. If you
want to include a video file, then a Video Display Object is used to play it on the screen
(with audio) in the position and size of your choosing, along with a few other adjustment
options. Display Objects can be placed anywhere within the screen and set to any size, up to
the size of the entire screen. To move a display object, simply click on it in the preview
area of the Main screen and drag it to the desired position. Position
and size can also be edited in the Display Object Properties box
. Once you have configured a Display Object to your liking, most can be exported into a file
for use by other people, computers, or projects.
Most Display Objects use an associated Input File (video, audio, image) and then
generate an image and/or audio based on the type of Display Object and its individual
parameters. A single Input File can be used by any number of Display Objects. The
Input File has its own settings that will apply to all Display Objects that use it, as
well as additional settings that can be configured within each individual Display Object.
The Preview Screen can be Your Workspace
QuickPIP offers more than just one way to get the job done. Although your
project's Display Objects are listed to the right and can be fully configured there, it
tends to be more intuitive to control them directly from the preview area of the
Main screen. Click on one to highlight and select it in the
Display Object list, click and drag to move it, double-click it to open the
Display Object Properties box, or right-click it to
display a list of other options. You can also drag & drop Input Files and exported
Display Object Style files from Windows Explorer directly into QuickPIP.
Timeline Functionality
Most of the Timeline view is based on Display Objects:
Once you have a Display Object in your project, you can choose to make changes to it
that take effect at specific times. This allows your project to dynamically switch which
input is being used, change video window
sizes and positions, and much more. Each Display Object is given its own timeline track,
in which you can create segments that start at times of your choosing. Whether you choose
to use Timeline Segments or not, the project's entire
timeline can be viewed graphically.
A Timeline Segment is a new instance of the Display Object that takes effect at the
specified time in the project. Its parameters are automatically inherited from the
segment that came before it, until you make a change. Once a change is made during a
segment, those changes will only be applied during that same segment, and any following
segments until additional changes are made. Please see the
Timeline View and Display Object Properties box
documentation for more information.
Input Files are a separate concept, so their timing is also handled separately:
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