Add a Display Object
Using the Display Object Toolbox

This screen can be reached from the Main screen, by
right-clicking an input file and selecting Create Display Object, or
by using the Add button under Display Objects.
Depending on the selected Input File, certain groups of objects may be
grayed-out and disabled. To enable all objects, simply change the input file
selection to "(None)".
Objects in the Display Object Toolbox
- Video - Plays the picture and sound from a video input file, or the
picture from an image input file.
- Audio Only - Plays only the audio from an audio or video input file,
without putting anything visible on the screen
- Shape - Allows you to create a simple colored shape on the screen. This is mostly useful
for creating image backgrounds and outlines.
- Text - Allows you to create your own text overlay on the screen.
- Data Visualization Objects - These require a
compatible datalogger input file
- Track Map - Track map and the vehicle's current position
- Speedometer - Gauge indicating vehicle speed
- Tachometer - Gauge indicating engine speed (RPM)
- G-Force - Left/Right and Accel/Decel G-force indicator
- Gear Display - Current transmission gear indicator
- Lap Counter - Current lap number
- Lap Timer - Running lap time
- Text Data - Displays the number value for the selected data input
- Gauge - Gauge for custom or auxiliary data input
- Bar Graph - Bar graph for custom or auxiliary data input
- Time Graph - Plots a data input over a selectable time range, similar
to an oscilloscope
- E Image - Embedded Image that can optionally be controlled based on
a data input
Embedded Image Objects
Embedded Image objects allow a still image to be embedded into your project, rather
than being dynamically linked to an image file on your computer. They can be displayed
normally, flashing, or can optionally be rendered based on a data input file. A
selected data field can be mapped to certain parameters for rendering the embedded
image, such as: image show/hide, rotation, transparency, brightness, and color hue. This
can be used to display indicator icons, rotate a compass image based on the vehicle's
heading, and much more. The data mapping can also be flipped by simply setting the
Min value to the larger number and Max to the lower number.
Embedded images will be stored directly within your project or template files, and
are not linked to any image file on your computer. Be aware that this can substantially
increase the size of your project and template files. Each 720x480 image can add
approximately 1 MB in file size.
RaceRender has three ways to add an Embedded Image to your project:
- Create from Toolbox
Creates a blank Embedded Image object, in which you can then
load or edit an image from a file.
- Load from a File
Use the File -> "Add Embedded Image to Project..." menu function on the
Main Screen to embed an image file into your project.
- Paste from the Clipboard
Copy an image to the clipboard in another program, then use the Edit ->
"Paste as Embedded Image" menu function on RaceRender's Main Screen
to paste it into your project. Note: Pasted images will lose their transparency
channel (if applicable). If you have an image that contains transparency,
save it into a transparency-capable file format (such as a Bitmap in 32-BPP [RGBA]) and
use the "Load from a File" method instead.
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