Questions & Answers
Please also see the Technical Information
and Troubleshooting sections for more information.
- Q: How do I create a picture-in-picture overlay or a split-screen view?
A: The Template Menu has several options for creating
this type of project.
Alternatively, you can use the Main screen to add the input video or image
files to your project. The first one will automatically be assigned to the full screen position, and
the subsequent media files will be set to different picture-in-picture positions on top of it. If you
double-click the display object, the Display Object Properties box will
appear and provide you with a list of available Styles to use, as well as allow you to manually configure
the size and position. For any display objects that do not take up the entire screen size, you can also
click & drag them in the preview window to move them around.
After you have added multiple input files to your project and made them visible in the
preview window, the Synchronization Tool can be used to synchronize
input files that started recording at different times. It also has an "Offset Within Project"
option to accomodate media sources that don't start playback until later into the project.
- Q: How do I dynamically switch between cameras?
A: Follow the instructions for creating and sychronizing a
picture-in-picture overlay or split-screen view, then configure the Display Objects in
your project to represent your desired initial view. Now select the Display Object that
you want to switch to a different camera, click the "Properties" button to open its
Display Object Properties box, and then click the "New" button
near the top right to create a new timeline segment. When prompted, enter the time index within
the project when you want this change to take place. Now that the timeline segment is created,
simply change the Input selection to the other camera's input file. Any changes made
when this timeline segment is selected will be applied at the start of this segment, and will
continue into any following segments until they make changes of their own. Additional segments
can be created with other input file selections or other changes. Timeline segments can
also be displayed, created, and edited by using the Timeline View.
- Q: How do I set picture or audio adjustment options?
A: Once you have the input media file added to your project, select it in the
list of input files on the Main screen, then click the Configure
button to open the Input File Configuration screen.
There are additional options, such as transparency effects and audio adjustments, available on
the Display Object Properties box for display objects associated
with this input file.
- Q: How do I adjust for a camera mounted upside-down?
A: Once you have the input media file added to your project, select it in the
list of input files on the Main screen, then click the
Configure button to open the Input File Configuration screen.
You can either set the Mirroring option to "Both", or set the Rotation option to
180 degrees. A rotation setting of exactly 180 degrees will invoke the mirroring/flipping feature,
which will render faster and with better quality than other rotation angles.
- Q: How do I set the length of the project?
A: The project will normally end when all input files have stopped playing.
To make it end at a specific time, simply click on the project length display on
the Main screen, or edit the
Project Settings. The
Create Video File screen also has an option to
render only a specified segment of the project.
- Q: How do I reload an input file?
A: In order to update QuickPIP with changes made to a file that it is currently
using, you can double-click on the file in the Input Files list, then click "Change File
Selection", select the same file, and then click "OK" to return to the main screen. This
will cause it to reload the file from disk.
Q: Can QuickPIP be used for regular video editing?
(Sequential Video Editing)
A: Yes, although QuickPIP was designed for the purpose of processing
concurrent video and audio files, it also has the capability to work as a
sequential video editor. Video clips can be connected together, rearranged, and
trimmed by using the Input File Join functionality on the
- Q: Which input file formats work best with QuickPIP?
A: MPEG-4 / H.264 format is generally recommended, and it should be
QuickTime®-compatible. Please see the
List of Supported Input Formats
for a complete list. Keep in mind that although several high-definition video formats are
supported, they have significantly higher system hardware requirements than regular
DVD-quality video (480p).
Windows Media note (Windows users):
There have been some performance issues observed in many multimedia applications, including
QuickPIP, when using Windows Media Video or ASF files that were encoded abnormally and/or
with very high bitrates. Although QuickPIP has shown that it can often handle this better
than many other applications, there is still a performance impact, so you may find it
beneficial to re-encode such media files at a more practical bitrate before using them with
QuickPIP or other video software.
If you are using Audio Video Interleave (AVI) files, it is recommended that you use files
encoded with well-known video codecs, such as Xvid or DivX, and PCM or ADPCM encoding for
the audio. You will need to have the codecs installed on the system, and for them
to be compatible with VfW (Video for Windows), DirectShow, and/or Media Foundation. Although AVI
was once a very widely used and compatible format, it is now very old and has become difficult
and inefficient to fully support, due to several different format variations and improperly
supported codecs in use.
- Q: Is QuickTime Required? Should I Install It?
QuickTime is not required for QuickPIP to run, but it can be very useful for supporting
various media types, especially on versions of Windows prior to Windows 7. Having Apple's
QuickTime Player installed on your system will make its media decoding library available to
QuickPIP and other QuickTime-enabled applications. For that reason, it is recommended.
Decoding MPEG-4, H.264, and certain other media types requires either Windows 7, or for
QuickTime to be installed. For best results, both are recommended. QuickTime may be needed
for various image file formats and certain other media types.
- Q: Will QuickPIP work with other versions of Microsoft Windows?
A: Probably, if it's Windows XP SP2 or newer and has the .NET 3.0 Framework installed.
The list of supported Windows versions is listed in the
System Requirements, but other
modern versions, editions, or service pack levels may also work. The
specific Windows versions listed in the requirements are just what
QuickPIP is designed and tested to be compatible with.
- Q: Will QuickPIP work on a Netbook / Palmtop / Tablet?
A: It will probably run, but if it does not meet the
System Requirements, it may lack
sufficient screen space and/or have other issues. Some newer netbooks provide
a 720p or better screen that will work with QuickPIP, and it is partly
developed and tested on one. However, the 1024x600 screen size of many other
netbook models may not be tall enough for all views in QuickPIP. This can
be somewhat improved by setting your Windows Task Bar to "Auto Hide" mode and/or
moving it to the side of the screen, rather than at the bottom or top. There may
also be third party solutions that allow you to simulate a larger screen.
- Q: What do those loading statuses on the
startup screen mean?
A: This is just a slightly more entertaining way to report the process of
loading and starting the program. The sequence and their meanings are as follows:
- Powering Up - Generating system font list
- Ignition On - Verifying data
- Crossing Fingers - Preparing to start main program
- Starter - Starting program core (it's normal for this step to take the longest)
- Clunk! - Creating initial environment
- Pop! - Loading saved settings
- Bang! - Checking for program updates
- Calling Tow Truck - Recovery of previous session that crashed
- Proceeding to Grid - Loading project template menu (when applicable)
- Gathering Data - Loading project file (when applicable)
- Approaching Start - Final steps before showing user interface
The third party product and brand names mentioned here are trademarks of their respective owners.
They are referenced here in order to provide compatibility guidance, and do not construe any
endorsement or affiliation by those entities.
Copyright © 2013 RaceRender LLC
QuickTime is a trademark of Apple Inc., registered in the U.S. and other countries.